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Notable DragonsDraconic Domains of the Sword Coast North
Sep 16, 2019 ‘Frozen Dragon of the North’: New species of flying creature the size of small plane identified in Canada. Imagine a ‘giant flying murder head’ about 3.5 times the length of its body. This counted cross stitch pattern of a Dragon was designed from Artwork copyright of The Dragon Chronicles. Licenced through Meiklejohn Graphics Licensing (MGL). Only full cross stitches are used in this pattern. It is a black and white symbol pattern.
By Ed Greenwood, updated by Sean K Reynolds
Wyrms of the North
This overview, reprinted from Dragon Magazine Annual 3 and updated to use the 3rd edition Forgotten Realms Campaign Setting map as its basis, wraps up the Wyrms of the North series.
Volo is justly proud of his efforts in assembling lore on dragons who currently flourish in the Sword Coast North, so he has prepared this wyrm-by-wyrm summary of their nameless dominions and attitudes toward intruders (for sale as a pamphlet to interested adventurers throughout the North).
The notorious mage Elminster edited much of Volo's draconic work, but he opposes the idea of 'a bloodthirsty adventurer's guide to dragons' and has refused to correct errors and omissions herein -- save to warn readers that he can call to mind almost forty dragons active in the area who are missing from this survey. In other words, don't think that dragon's territories are quite so tidy as the map shows . . . or that these wyrms are the only draconic dangers awaiting a traveler.
Click to Enlarge Arauthator
(Old White Death)
From his lair in the Lonefang, this old male white dragon tirelessly patrols a domain that stretches from the Cold Run east to Mount Gaumarath (northernmost peak of the Ice Mountains) along the Spine of the World, with an unknown northern boundary and a 'bump' extending southeast from the Fell Pass in a great arc to take in all the land north of Mithril Hall and the Citadel of Many Arrows (the headwaters of the River Surbrin). Arauthator never hunts in the Moonwood, the Coldwood, or Icewind Dale, but he seeks to slay any dragon who encroaches on his dominion. He delights in battle but is far more patient than most dragons. He spends much of his time scouring out tunnels beneath the Endless Ice Sea, gleefully devouring the remorhaz he finds there.
To Arauthator, all cold-dwelling creatures are prey to be devoured. Dragons and other formidable foes are rivals to be destroyed or driven away. If that means letting them explore the domain or lair unchallenged for a time, so be it. Only Arveiaturace is acceptable as a mate, and she is always escorted out of the domain when her pregnancy is achieved. Explorers, prospectors, and adventurers are the worst invading perils but might be misdirected into wild goose chases or into attacking other nearby wyrms. Avalanches are useful weapons against all foes.
If prospectors find ore, Arauthator immediately leaves them unmolested and tries not to show himself in the sky nearby; mining communities mean sledge- or wagon-trains of ore pulled by dragon meals, and humans always bring livestock. If a dragon obligingly devours the stock, the miners must bring more, starve in the worst winter months, or leave (and on the journey out, unwittingly offer themselves as meals).
Arveiaturace
(Iceclaws, The White Worm)
From her lair in the Icepeaks, this ancient female white dragon holds sway over a territory that stretches over the Trackless Sea from Tuern and the Sea of Moving Ice south to the shores of Lantan, bounded on the east by the headlands of the Sword Coast from Tethyr north to Mount Sar, and on the west by an invisible line running parallel to the Sword Coast that begins as far west as one can fly and still see Tuern, and runs well east of Gundarlun, Mintarn, and the Moonshaes. Arveiaturace sometimes hunts into the Crags and northern Neverwinter Wood, but other dragons (notably Claugiyliamatar) dispute her right to this region.
A loner except when she (rarely) mates with Arauthator and rears his progeny, Arveiaturace is intelligent, sensitive, suspicious, and always vigilant. She regards humans -- particularly those aboard ships -- as her food, and she loves plunging into wild battle-lust when fighting creatures who fly into her air over the Sea of Swords. On the other hand, her loneliness often drives her to spare those who talk with her. She respects and is respected by Laeral, the Lady Mage of Waterdeep, and the shipwright Old Aldon of Mintarn. She seeks a powerful wizard she can trust to be her companion and rider.
Arveiaturace is not above filling the ears of a conversationalist she has decided to spare with tales of 'The Lost Treasure Isle of the Nine Wizards' (which most sages agree is wholly her invention): an island somewhere between the Moonshaes and Evermeet that rises from time to time, displaying the drowned towers of the wizards -- crammed with their magic items, gems, and gold -- for a season or so before sinking once more. Of course, according to Arveiaturace, it has always just surfaced -- just the thing for ship after ship of greedy Amnians, Nelanther pirates, and bold Baldurians to come seeking . . . or ship after ship of meals for a sea-roving white worm.
Balagos
(Bahor, Dragonbane, The Flying Flame, The Dragon King)
This male red great wyrm's domain stretches from the southern edge of the Wood of Sharp Teeth to the Giant's Run Mountains and from the south bank of the upper River Chionthar (nigh Iriaebor) to the River Ith. The entire Wealdath and fringes of this dominion are claimed by other dragons, but the Flying Flame has a rather casual attitude toward draconic dominion that other dragons have learned to accept. (Most hide when they see him, or keep to their lairs and ignore his passage.) Balagos considers all Faerûn his; other wyrms are merely custodians of areas within it, holding their positions and lives at his pleasure. Betimes he slays a random dragon to keep others in fear, then flies over half of Faerûn in slow triumph with his victim's corpse dangling from his jaws for all to see.
A megalomaniac, Balagos is a fearless, ruthless foe who delights in slaughtering adventurers, wizards, and dragons alike. He possesses three outstanding talents: He never forgets the appearance, name, or manner of any encountered being; he's a shrewd judge of character; and he considers consequences and likely outcomes. No foe is to be underestimated, but no being is worthy of his friendship and love, or no being will be allowed to remain in any place (or in possession of any property) the Flying Flame desires for himself. He loves to take spectacular and public revenge on all who defy or withstand him.
For the last two summers, Balagos has been smoldering over his inability to find and slay a band of Harpers who plundered a cache of magic only months after he'd established it. Worse, word of their endeavor has spread among Harpers, and everywhere the dragon flies he hears the taunting tune played by a 'singing sword' that was among the loot stolen from him; some Harpers who've never seen the sword, but who've had its tune played to them, employ minor spells to make its melody when they see Balagos. At first, the dragon's rage lured him into a variety of traps -- but now he snarls and waits, cursing Harpers and devising ways to bring about the deaths of all who harp.
Claugiyliamatar
(Old Gnawbone)
From her lair in Deeping Cave, this ancient female green dragon commands a domain stretching down the Sword Coast from the south bank of the River Mirar to the north bank of the Dessarin. Almost all of this territory is claimed by other dragons, but Claugiyliamatar cares not. She seldom leaves her lair, preferring to scheme and watch the world through scrying crystals while employing dozens of humans and halflings to carry out her will. She abandons her idleness, however, to defend her territory against intruding dragons. She enjoys devouring adventurers and entire caravans.
Cunning, paranoid, and utterly cruel, Claugiyliamatar dwells alone, driving away male green dragons who come courting. Through her agents, she enjoys manipulating affairs in Neverwinter and Waterdeep. Most of Old Gnawbone's earnings are invested so as to stir up rivalries and strengthen organizations she controls to create more trouble and squeeze profits anew.
Claugiyliamatar is fascinated by human and elven women who wield power, and she spends hours scrying them. She's also interested in magic, especially items that enable her to take on human form and retain her draconic powers. She hungers to participate in the bustle and intrigue of city life, from knifings in alleyways to passionate courting and drinking. Since her own spells are too feeble to win her human shape, she spies on nobles and mages to learn who has magic and where they keep it hidden, so as to send her agents forth to steal it. She has no interest in the company of other dragons, and she values other beings only as tools.
Her most recent tool is the Blood-Red Crown, a dozen bored and jaded young noble ladies of Waterdeep who formed their own adventuring band to feel both excited and important. They carry trifling magics, but Claugiyliamatar has been covertly directing them to tombs and ruins in or near Neverwinter and Waterdeep. The ladies of the Crown have turned up only magic too minor to be worth relieving them of, thus far, but Old Gnawbone is awaiting the day when they find something really useful -- and she can send in agents to seize it.
Daurgothoth
(The Creeping Doom)
From his lair in Dolblunde, this dracolich (in life, a male black great wyrm) spies on a territory bounded by the coast from the mouth of the Dessarin to Mount Sar, east to Amphail and Bargewright Inn, and thence down the Dessarin to the sea once more. Daurgothoth concentrates on road traffic in his scrying. He is interested in all things magical and news of dragon activity. To escape detection by prying mages and adventurers, he seldom acts openly.
Daurgothoth is obsessed with two goals: gaining abilities of other dragon breeds to become the supreme dragon, and 'coming back to life' sufficiently to sire his own new dragon species. He continually strives to improve his spells and find a suitable mate -- or construct one, much as he was modified in undeath to gain a tail sting and various breath weapons.
He'll energetically slaughter any being who discovers his endeavors or finds his lair, including bands of adventurers working for him whom he judges have begun to learn too much about him. Daurgothoth uses project image spells to speak with underlings while posing as a deliberately mysterious human mage, directing them in shady dealings in Waterdeep, Baldur's Gate, Neverwinter, and Secomber. His initial bold acquisitions of magic alarmed mages and authorities, so he has taken to working through a web of unwitting thieves and unscrupulous merchants. Daurgothoth is a brilliant crafter of magic, endlessly inquisitive, and a miss-nothing observer with an impressive memory. He is paranoid, patient, and calm, and he can't be goaded or blinded by pride.
From time to time, he feels the need for companionship and music, so he seeks out traveling bards, seldom offering them violence or revealing his true nature. Fearing capture by the Cult of the Dragon, he strikes at its agents whenever he can do so without revealing the location of his lair. He recently discovered Claugiyliamatar's pet adventuring band and intends to use them to trace her -- so he can wind up holding the magic of both Crown and green dragon, no matter how much blood it's drenched in.
Deszeldaryndun Silverwing
(The Guardian Worm of Everlund, The Kindly Dragon)
From 'Softwing,' the lair in the Floating Mountain he shares with the gold dragon Valamaradace, this adult male silver dragon roams a territory determined and patrolled by his consort. Its borders consist of the Moonwood, a line southeast through Dead Ore Pass to Sundabar, thence southwest along the River Rauvin to Turlangtor, and on into the Woods of Turlang as far as the Lost Peaks, thence along the Dessarin to a point south of Flint Rock, and from there due north across the Evermoors to the River Surbrin, and along its banks back to the Moonwood again.
Silverwing is graceful, prudent, good-humored, and helpful to humans and other civilized folk in need -- usually providing healing and shelter, but sometimes assisting them in personal endeavors and goals. He avoids human society and politics but works behind the scenes against trolls, orc hordes, and other evils, preferring to make foes simply vanish. He and his consort dislike the open hunting and spreading of fear practiced by many dragons.
Deszeldaryndun prefers to render aid in disguise, but he won't hesitate to reveal his true powers. A shrewd judge of character, he uses magic covertly to probe alignments and true natures. He prefers a simple life in the wilds and frequent human contact on his own terms, spending much of his time posing as a human woodcutter or -- with her permission -- as the human sorceress Alustriel -- whom he's spent enough time working with that he can portray her flawlessly. Silverwing enjoys conversation with intelligent and sensitive good-aligned humans. He has a natural talent for mimicry, specializing in human and half-elven voices, movements, and mannerisms. He is an accomplished singer and loves gossip, learning secrets, and seeing the overall implications of human activities in the North. Disinterested in (and ignorant of) the doings of other dragons, Deszeldaryndun hates only dracoliches and the Cult of the Dragon, but he investigates all intruders into his shared domain with an eye to keeping it free of oppression and murderous destruction.
Eldenser
(The Worm Who Hides in Blades, The Lurker)
This amethyst male great wyrm uses magic to leave his withered, wasted, magically preserved body in 'secure' hideaways and transfer his sentience into the blade of any tempered, edged metal weapon (from whence he can perceive and employ his magic as if in his own body). In this form, he roams all Faerûn inside swords, considering none of it his territory, but all of it his to freely traverse.
Eldenser ignores other dragons unless they discover him, whereupon he'll cheerfully do battle against attempts to menace or control him or anyone wielding 'his' blade. He has little interest in slaying other dragons but dislikes fleeing from them, preferring to best or outwit them. A fan of adventurers (who as blade-carriers can bring him excitement and travel), Eldenser is wary only of spellcasters who want to magically examine the blade he's in -- and actively aids and spies on anyone working on magic that might allow a dragon to regenerate or replace an aged, crumbling body.
He currently devotes himself to observing the beauties of Faerûn and the entertaining strivings of its inhabitants (half-elves, humans, and elves in particular); trying to influence political events to aid heroes, weaken authority, and generally promote opportunities for entertainment to observe in the future; and following a mysterious process for achieving draconic immortality known as Ossavitor's Way. Eldenser recently learned a spell that enables him (from within a blade, and silently) to briefly animate a nearby nonmagical bladed weapon smaller than the blade he's in -- such as a dagger -- and he uses this to slay folk he thinks might suspect his presence and attempt to control him.
Felgolos
(The Flying Misfortune)
This juvenile male bronze dragon roams Faerûn more or less freely, ignoring territories claimed by other creatures -- and most beings have learned that it's easiest to ignore his intrusions. (He's clumsy and has a knack of crashing into or unintentionally destroying things, blundering into the midst of delicate or dangerous situations, and generally causing mayhem.) Fighting or trying to entrap him always carries a cost, and Felgolos clearly has no intention of carving out a domain of his own, seizing treasure, or competing for food.
Possessed of sleek build, unshakable curiosity, and unfailing good nature, Felgolos refuses to make enemies or to be prudent, and he wanders Faerûn intruding everywhere and blithely venturing into great danger. Through years of peering about in perpetual wonderment, Felgolos has led a charmed life; though he's often been hurt and forced to flee, he has survived. Sensitive to the wants and needs of others (once he learns them), he tends to avoid mated dragons he knows are rearing young. News of perils, however, attracts Felgolos rather than deterring him. He is afraid of no creature and views no one as his foe -- until they've attacked him. Curiosity as to the doings of others rules him.
Galadaeros
(The Sunset Flame, The Flame Dragon)
From the island of Flamehome (also known as 'Galadros' or 'the Dragon's Isle'), this mature adult male copper dragon roams the waters in a wide circle that takes in the Purple Rocks, fiercely defending them against encroaching dragons. However, he considers himself exempt from the territorial claims of other dragons and flies wherever he wills. Outside his own domain, his encounters with dragons are as polite, brief, and casual as possible; he offers no menace, ignores it when offered to him, and soon departs. Galadaeros lairs in a caverns in the highest peak on Flamehome and is said to have three wizshades, or female wild mages, or even some of the Seven Sisters, as servants. He spends his days acting as the steed, reinforcements, and advisor to the all-female Galadran Company, between twenty and thirty female human adventurers (derisively known as 'Sharptongues') whose ranks originally consisted of highborn Waterdhavian ladies. Galadaeros is gentle and good humored, lacking typical draconic pride, and he has an uncanny ability to judge the needs and schemes of humans (females in particular). He has few known foes, but the Cult of the Dragon -- and adventurers who come to Flamehome intending to carry away treasure or attack the Galadrans -- are definitely among them. Gaulauntyr
(Glorytongue, The Thief Dragon)
This mature adult female topaz dragon lairs on the tiny islet of Alsapir's Rock, just offshore near Mount Sar, and she roams the Sword Coast from Baldur's Gate to Luskan, usually near Waterdeep or the outer Moonshaes, but sometimes reaching the Nelanther. Gaulauntyr is solitary dragon and moves about often to avoid other dragons (preferring a life of stealth in and about human cities to slumbering in a lair in the heart of a territory). She finds the City of Splendors increasingly crowded with dragons (and other formidable beings) working undercover and so makes far fewer and more timid forays into it than she once did.
Glorytongue spends her days watching human life on the Sword Coast and devising new ways to steal gems or food. (She loves exotic cheeses.) One of the most intelligent -- and paranoid -- dragons of the North, she cloaks her true form in illusions and hides whenever possible. An accomplished mimic of human voices, she has a wry and shrewd grasp of human and draconic nature, always having a ready escape route, a scheme to disappear or adopt a disguise, and secondary plans if the first one fails.
Gaulauntyr's nickname comes from her habit of delivering touch spells with her elongated tongue (and the spell she uses to so transform her tongue). Many dragons and others she has robbed seek to recover their losses, but Glorytongue has no strong and persistent foes (the Cult of the Dragon will become such if they ever discover who's behind all of the dragon-hoard thefts). Increasingly, she's taken to robbing exhausted or wounded adventurers who've made camp or gone to sleep in a 'secure' stronghold.
Hoondarrh
(The Red Rage of Mintarn, The Red Terror, The Sleeping Wyrm of Skadaurak)
This venerable male red dragon considers coastal islands up and down the Sword Coast his domain but roams Faerûn at will (avoiding magic-strong realms such as Evermeet, Thay, and Halruaa), preferring to hunt in the Shaar or wilderness backlands. Though large and aggressive, Hoondarrh feels his vigor lessening. Increasingly he avoids other dragons, though he remains a fighter of experience and cunning, possesses the skills of an increasingly accomplished spellcaster, and commands the formidable magic of the Ongild, a magical emerald that lies in his innards.
The folk of Mintarn pay Hoondarrh tribute money in return for his protection against pirates. He delights in toying with ships south of Mintarn; only his Long Sleeps have kept humans from abandoning water travel in the region. Between slumbers, he entertains himself by watching human doings (mostly in Waterdeep). He rewards those whose pranks, bold deceptions, treacheries, and intrigues amuse him -- but he tirelessly hunts down anyone who dares to steal from him. Hoondarrh often plays elaborate deceptions of his own and regards adventurers seeking his hoard or life as entertainment. The recent feud between the Stoneshields dwarven adventuring band and the elven White Flower Venturers was Hoondarrh's doing . . . and so were the tales that the lost Spell Throne of Malavarr (a high-backed seat that floats about and enables nonspellcasters seated on it to unleash powerful magics) had been found by a Waterdhavian noble family and hidden in a cellar somewhere in the city for their personal use.
The Red Rage dreams of a mate and offspring -- and is becoming increasingly impatient for the achievement of immortality, for he dares not allow himself intimacy until secure in its everlasting protection. He seeks word of wizards working on magic concerned with eternal life or enhanced longevity, and he seizes magic items that might help him win eternal life. In the meantime, he prolongs his natural lifespan by sleeping for decades or centuries at a time.
Iymrith
(The Doom of the Desert, The Dragon of the Statues)
Driven by all-consuming ambition, this female blue wyrm lairs in a nameless ruined city in Anauroch, northeast of Ascore. She slays all intruders and is attended by many gargoyles of her own creation. The gargoyles fly patrols, tunnel the city to keep back the sand, and transport rocks from nearby mountains to expand the 'windbreak dune' wall on the windward side of the city. Iymrith also controls a band of adventurers, the Company of the Flame Spider, whom she keeps trapped outside the city and uses to attack intruders.
Iymrith roams the western edge of Anauroch as far south as to be within sight of the Greycloak Hills, as far west as the eastern High Forest, and north to where the Ice Mountains meet the glaciers. She is continually trying to build and animate new bodies for herself, so she can move from body to body and forever cheat death. She will do anything to gain all the magic she can and so rise to supremacy over all Faerûn. Then she can live forever, crafting ever-stronger magic. No one knows if she'll ever feel secure enough to think of mating, dwelling elsewhere, or sharing her magic -- but for now she's an enthusiastic menace to all who venture within her reach.
That reach may soon extend much farther than before: Iymrith has just stumbled on a means of opening short-lived (sunset to sunset) portals in distant locations (such as rich cities in Sembia, Amn, and in Waterdeep itself) and is sending raiding parties of gargoyles through them in search of magic. If she perfects a spell she is working on that will allow her to temporarily inhabit a gargoyle body and suffer no harm if it's destroyed, the Doom of the Desert (with spells at the ready) may soon join such forays -- and begin her grand plan of looting every mage's tower in Toril.
JalanvalossDragons Of The North
(The Wyrm of Many Spells)
A mature adult female steel dragon who doesn't defend a territory, Jalanvaloss is happy to share the city of Waterdeep with other dragons who hide in human shape as she does. She tolerates the brief visits of such worms as Galadaeros (keeping herself hidden) but reveals herself to savagely fight off any dragon who dares to attack Waterdhavians, despoil the city . . . or do her ill.
Jalanvaloss is a keen observer, never forgetting the smallest details, and she seems to revel in being part of as many intrigues and deceptions as possible. She's an actress of the first rank and an adequate mimic, and she enjoys manipulating others and scheming. Over years of residence in Waterdeep (in a succession of assumed female human guises), she has become expert in recalling the genealogies, relationships, cabals, and alliances of Waterdhavians high and low. She is active in city underlife but also enjoys the entertainment provided by the pretensions and indulgences of its nobles.
Once the steed of the wizard Rythtalies, Jalanvaloss was magically altered by him (in a process lost with his demise) and is now a spellcasting prodigy, though she wasn't born one.
Klauth
(Old Snarl)
A huge, scarred male great wyrm red dragon, Klauth is known for swift and brutal attacks but has recently retired into brooding paranoia in his lair of 'Klauthen Vale' (a narrow, winding valley in the mountains east of Raven Rock) to build his strength, awaiting the day when he'll be powerful enough to emerge as the unquestioned master of dragonkind. Habitually snarling and savage, he's also unpredictable -- and may aid stricken creatures (except dragons, whom he drives away or slays on sight) rather than devouring them. Dragon eggs are a favorite meal (save for those of red dragons, which Klauth uses to magically augment his vitality). He has never mated or shown kindness to another dragon.
Klauth leaves his valley on rare forays to smite potential rivals and to search for the hoards of two white dragons he slew. He doesn't defend a domain and considers himself free to roam (but recognizes that sightseeing over Waterdeep or Iymrith's desert city would be dangerous and imprudent). Recent prudence has led him to employ stealth, invade other dragons' domains only for specific reasons, and perform tasks quickly and efficiently. Over the years he has become an expert on creatures of the North and acquired magical means of affixing wands to his wings and firing them as he swoops at foes. He is thought to have bargained information with Alustriel of the Seven to gain a 'live and let live' agreement. Like Iymrith, he is experimenting with spells allowing him to transfer his intellect from body to body -- in Klauth's case, bodies grown from red dragon eggs (once he masters how to create fully grown dragons without minds of their own, that he can store in magical stasis until he needs them).
Lhammaruntosz
(The Claws of the Coast, Mother Wyrm)
A homely, whimsical, kindly, and inquisitive very old female bronze dragon, Mother Wyrm is famous for owning and operating her own Sword Coast merchant shipping fleet, the Scaly Eye, and for her 'swoop from the sky' rescues of shipwrecked humans. Her fleet is over two dozen vessels strong, and she often appears when one is endangered (suggesting she magically farscryes their progress). She preys largely on pirates; her depredations have made the Nelanther passable to shipping in recent years. Lhammaruntosz often transfers 'fast mail' messages and small items from ship to ship, using 'flyover' droplines.
Lacking pride and disinterested in territory, Lhammaruntosz avoids combat whenever possible and never lingers to destroy foes, simply striking to defend herself, end an urgent problem, and be on her way. Gals sports betting on line. She carries magic items that can cause deadly midair acid-ball explosions, and she has vigorous personal regenerative powers that allow her to largely ignore the elements.
Lhammaruntosz doesn't regard her roaming as defining an exclusive domain; she'll ignore or calmly greet and pass other dragons who treat her the same way, fighting only those who offer her battle or attack her friends or Scaly Eye folk or property. She has two lairs, a hidden inland hoard-home and a 'resting lair' in the heights of Orlumbor, and she is almost always on Orlumbor or flying along the Sword Coast, visiting coastal agents (and avoiding Waterdeep and Baldur's Gate).
Mother Wyrm recently ordered six large, fast new merchant caravels built for her in Waterdeep; it is rumored she discovered a bay somewhere in the Nelanther where over a dozen sunken ships lie, crammed with pirate treasure.
Malaeragoth
(The Dragon Unseen, The Unseen Dragon)
This very old male sapphire dragon dwells in a vast cavern network beneath the Graypeak Mountains that he calls his Realm of Stone and Shadow. Scrying mirrors drift slowly along its passages, and Malaeragoth uses them often to spy on Faerûn, bending much of his attention on Sembia and the Cult of the Dragon (sometimes posing as a human while using them to seek advice from or manipulate surface-dwellers). Malaeragoth commands legions of skeletons and zombies, but he has no allies and prefers solitude.
Beyond his extensive lair, Malaeragoth claims no territory but considers himself free to travel anywhere. On his rare flying forays, he doesn't hesitate to fight if anyone bars or disputes his way. He watches over approaches to his lair, having developed an intense dislike of surprise guests and visitations. Patient and shrewd, he hates the Cult of the Dragon and has become so expert at manipulating it (through magical guises and unwitting agents) that he's well on the way to controlling it.
Recently, he has hit upon the idea of befriending adventurers (while posing as a human) and aiding them in rising to rule the realms of Faerûn -- while magically eavesdropping on their minds. The Unseen Dragon prefers keeping his manipulations hidden over controlling his pawns into precisely achieving his own goals -- but the extent of his manipulations, and numbers of folk involved as his agents, are staggering.
Miirym
(The Sentinel Wyrm)
All that remains of this former female silver great wyrm is a malevolent, diligent guardian force bound under Candlekeep, as she has been for over fifteen hundred years. In that time, her lair, a pillarlike islet just offshore from Ulgoth's Beard, collapsed into the sea. Miirym once roamed coastal lands between the High Moor and the Sea of Swords (and as far offshore as Mintarn), south to the Cloud Peaks, and north to Mount Helimbrar, but her territory is now as lost as her name and body.
Today Miirym is little more than an all-seeing set of spectral jaws that can bite or unleash any chromatic or metallic breath weapon. Tortured by loneliness, her sanity isn't strong. She craves converse and companionship (and of course, freedom to roam all Faerûn in her own body again), and treachery or sneak attacks upon her evoke savage, furious attacks in return. Trapped in endless guardianship of Candlekeep, Miirym roams a sharply limited 'domain' of subterranean passages accompanied only by the occasional monk and by floating, spell-reflecting 'glass guardian' spheres. She'll attack all intruders who seek to force their way up into Candlekeep, or anyone bearing any sort of scroll, book, or writing.
Mornauguth
(The Moor Dragon)
A priestess of Shar trapped in dragon shape by rivals, this young adult female green dragon lairs in the Rockshaws, a monster-haunted, trackless region of broken country in the northeastern High Moor. She lairs in extensive caverns beneath Greenleaf Vale (a forested bowl valley) but uses them only when wounded or as shelter from fierce wintry weather, spending most of her time spying on the doings of others or basking on high mountain ledges around Amn, plotting. Mornauguth seems to ignore the very concept of draconic territory, never defending her own lair nor caring if she angers other dragons by her roamings. Only fear of being caught over water curtails her wanderings, which are concerned with the doings of the Sharran clergy, rival priesthoods, and other human intrigues, broken by hunting trips and explorative forays. The only 'domain' she'll defend against other dragons are the Sharran temples of Faerûn (Amn in particular).
Subsisting on wild game, adventurers, and caravans, Mornauguth desperately wants her human form back. She prays often to Shar for this boon and gives all the wealth she gains to the Dark Embrace temple in Amn. At least once a month she performs some daring deed (often a raid on a state building, palace, jail, or fortress) in the name of Shar. On rare occasions, clergy of the Dark Embrace request her service as a steed or aid in an attack on a strong target (usually a Selûnite temple), and so far she has given it willingly; how long she'll continue to do so without any reward or sign of Shar's favor remains to be seen.
Nurvureem
(The Drow Dragon, The Dark Lady)
This adult female dragon is actually a form of song dragon, changing between drow and shadow dragon forms. Using illusion spells to appear human, she poses as the Dark Lady of Rundreth Manor, a ruin overlooking the Long Road north of Amphail, and lures men thence. Most she robs, slays, and devours at leisure, but some she seduces and releases. Freed consorts who speak of the Dark Lady are hunted down and destroyed; those who keep silent and remain friendly are suffered to live. (Nurvureem uses the men who walk away devoted to her to bring her back magic items, potions, and spell scrolls -- and to keep her informed of adventurers and Cult of the Dragon agents.) Occasionally she visits one of these 'Faithful Few' for companionship and to check on their doings. Those who prove weak or turn against her become coerced allies, fearful servants, or (most often) swiftly dead. Some of them remain her willing servants lifelong. She seems to be seeking longtime friends, and perhaps a suitable mate.
Only human, half-elven, and elven spellcasters customarily impress Nurvureem; she treats such individuals with care until she has measured their power and decided whether she should seduce them, remain hidden, seize their magic while they sleep, or simply attack and win another meal. Rotting dragonflesh is her favorite food, usually gained by devouring adventurer or weather-weakened dragons. She has no taste for fair and open battles. Wyverns are her next favorite fare, followed by humans.
Nurvureem is lonely, probably less than sane, and unrepentantly evil, openly delighting in theft and cruel pranks. She finds amusement in plots against her -- save for those launched by dragons, which arouse her to seething anger -- and regards adventurers' strivings as her personal entertainment. She often spies on adventuring bands to enjoy 'the show' (and dine on whatever they slay). She despises and destroys dracoliches and members of the Cult of the Dragon on sight but doesn't bother pursuing them. She hates other drow, shuns drow company, ways, and faiths, and is both fascinated by and fearful of other sorts of elves. Elves who treat her arrogantly never fail to enrage her, but she has tasted too many traps to let anger goad her into instant attack.
Nurvureem's 'chosen ground' is the Dessarin valley south of Triboar, the lower Delimbiyr as far east as Secomber, and the coastal lands south of that to the Way Inn. She knows every ravine and nameless creek in this territory but does not bother to patrol or defend it as a formal domain.
Nymmurh
(The Wyrm Who Watches, The Guardian of the Silmerhelves)
A kindly male bronze ancient dragon now sleepy with age, Nymmurh has devoted much of his life to watching over the Silmerhelve human noble family of Waterdeep. Go wild casino login. He crafted several magic mirrors and portraits in their homes to serve as constant scrying portals that he can see, hear, and speak through at will (remaining hidden unless he desires otherwise). These portals entertain Nymmurh as the Silmerhelves live out their lives under his scrutiny. He reveals himself to at least one family member of each generation so as to advise the clan, and he has become a family legend.
More than once he has covertly arranged matches for Silmerhelves. He regards the family as under his protection but does not watch over every young wayward member and doesn't hold himself responsible for the survival and successes of individuals. If the family ever faces extinction, he'll kidnap and hide Silmerhelves to continue the family line while he makes things safe in Waterdeep for their eventual return.
Nymmurh can scry all of his portals constantly and adjust their magic to allow him, another creature, or items to travel through them in either direction. Whimsical, good-natured, and curious, Nymmurh desires to learn more about humankind because he sees them as the 'great shaping force' destined to rule over or influence all of Faerûn during his lifetime.
He views dragons much as humans: potentially dangerous sources of entertainment about which it is prudent to learn all he can. Nymmurh tries to hide his existence from other dragons as much as possible, swooping down to feed by night, and almost never venturing out of his lair in dragon form.
Nymmurh has a need to constantly learn more about Toril. He likes to guess what lies ahead in politics, trade, and technology, finding it all very entertaining. He has no desire to rule and finds no joy in outwitting or trapping others, preferring to watch from the background unnoticed -- and unattacked.
Nymmurh lairs in the peaks of Alaron in the Moonshaes, in the Pit, a chain of caverns heaped with odd items of all sorts; he's an incurable collector of souvenirs. Nymmurh ignores the concept of domains, cheerfully roaming the North (the Sword Coast and near offshore isles in particular) heedless of what dragons dwell where. The only areas he'll defend against intruders are his own lair and a larder island he has established in the Korinn Archipelago.
Olothontor
(The Minstrel Wyrm)
A very old male blue dragon who dwells in Mount Araddyn (just north of Mount Sar along the Coast Road), Olothontor loves music. For about a fifth of each year, Harpers and other bards stay at his lair, which he rarely leaves, on promised 'return visits' (some have been making annual appearances for nigh twenty years). These visits seldom overlap; the Minstrel Wyrm prefers to host one intruder at a time.
The front of Olothontor's lair is a crumbling old stone mansion built by titans (hence, large enough for the dragon) and enspelled by him so that entry into rooms causes favorite songs to be heard. These magical 'recordings' warn Olothontor of intrusion and awe timid intruders into flight from this 'haunted' place. Especially accomplished or promising guests are almost pleaded with to stay and lift the dragon's loneliness with music, but the hostile or tuneless feel the dragon's spells or breath weapon forthwith.
Dragon Found In Ice
When Olothontor does take wing, he can be found anywhere between Mintarn and Anauroch, Neverwinter and Silverymoon, and occasionally as far south as Tethyr -- wherever he can hear music. Olothontor is aware that other dragons regard certain areas as their personal domains and flies high (or very low to the ground) to avoid attracting attention to himself -- but that's his habit anyway. He regards an attempt by another dragon to dwell or habitually perch on Mount Araddyn as an invasion of his own domain and ferociously battles any wyrm foolish enough to lair nearby. Olothontor just wants to be left alone by other dragons, orc hordes, adventurers, and anyone else who does not love music.
Palarandusk
(The Unseen Protector, The Sun Dragon)
Mature when Netheril was young, this male gold great wyrm prolonged his existence beyond natural death and decay through powerful magic, but the spells that maintain his magically knit form are now failing, and he dares materialize for only minutes per day -- usually for scant seconds, to proffer or snatch something . . . or attack.
In solid form, Palarandusk appears as a fierce gold dragon whose jaws are white with age, whose scales are cracked and pale, and who weeps when he must slay -- but slays nonetheless, without hesitation or mercy. His mastery of magic and spell roster is that of a 28th-level sorcerer, and he employs many spells forgotten today. The rest of the time, Palarandusk exists as an invisible entity who can watch, listen, speak, and move about, but can't make physical attacks or cast spells (except those that affect only himself). In his invisible, semisolid form, Palarandusk doesn't age, the spells that maintain him don't deteriorate further, and he suffers no harm from the elements.
Palarandusk is now the guardian of Ieirithymbul, a tiny mining village of gnomes in the valley of Felrenden (in the westernmost Sword Mountains, not far from the High Road southeast of Leilon). He regards the gnomes as his children and watches over them as their 'Unseen Protector.' He chafes in his decline, however, and dreams of once more being a widely respected power in the Sword Coast North (he once was, as 'the Sun Dragon,' protector of Neverwinter).
Enslaved by a Netherese sorcerer who altered his longevity and eventually his nature and abilities, Palarandusk flourished for centuries before his powers began to fail, and fear of the rising Arcane Brotherhood of Luskan drove him to 'disappear.' He studied magic, hiding in human form, for decades before being attacked by adventurers -- and was so ravaged in that battle that his body was only held together by 'a webwork of shattered spells.' He rebuilt his frame into the slowly crumbling Unseen Protector he is today.
Palarandusk's body has continued to deteriorate despite several magical augmentations. He has recently learned much about current trade alliances and practices along the High Road and remains alert for news of doings elsewhere in the North (that may in time affect the valley he guards).
The aging gold wyrm possesses a thorough, sympathetic understanding of human and gnome nature. He believes dragons have a duty to live in harmony with the land, devouring prey only as needful, despoiling things only when ruination can't be avoided, and protecting their domains against damage from floods, fires, and invasions.
The Unseen Protector drifts from one gnome to another like an anxious but silent invisible sheepdog, trying to maintain an overall, ongoing picture of the whereabouts and doings of all Ieirithyn gnomes. He defends them without thought for his own safety, never employing traps or ruses and never sleeping. As he works, he's always contemplating ways in which his body can be magically strengthened.
Raulothim
(The Silent Shadow, The Wyrm of Axard)
This gigantic male emerald great wyrm won his more famous nickname for his habit of flying over almost every important event in the Sword Coast North a century ago, watching and never speaking. There was much speculation as to what mysterious master he served, but the truth was simply that Raulothim liked gliding on high winds and being a part of everything.
Now, however, a mature Raulothim spends long days lying motionless, gazing out over the North from his lair in the Pit of Stars, a volcanic cauldron on Axard, the northeasternmost isle of Ruathym. The sight of a spelljamming ship and the opening of a portal to another plane frightened him deeply: How many realms unknown to him exist? Who watches Toril from them, and what are their aims? Raulothim broods . . . whenever he's not building his magical might for the day when someone from otherwhere who thinks he knows too much will come to slay him.
The Silent Shadow gains magic by plundering ruins and tombs, tearing apart the towers of wounded or absent wizards, and seizing or buying magic from adventurers. He largely ignores domains (though he defends Axard as one), considering himself free to roam all Toril. Well aware of other dragons' territorial claims, he escapes their notice entirely by never intruding needlessly into their territories.
Saryndalaghlothtor
(Lady Gemcloak, The Axemother)
This adult female crystal dragon makes her lair in a cave in the Crags, overlooking Mirabar. A recent arrival in the North, she has taken over a rich gem mine developed by the Kreeth goblin tribe (whom she exterminated) and spends much time in its depths, devouring the exposed ores.
Certain bold dwarves approached her to gain permission to mine in her lair and have struck a bargain: They're free to mine, defend her lair against intruders, and even to dwell in certain of its reaches, in return for feeding her all the gems and metals she desires. She's quite happy to eat flawed and shattered gems, low-grade metal ores, and rust scraps, and she has come to trust the dwarves -- who in turn see her as the 'mother' under whose protection they can found a new city or tribe.
She considers a very small area (Mirabar and a small stretch of the Crags) her domain but defends it fiercely. Other dragons, predators of all sorts (including greedy humans), and anyone the dwarves don't want around is considered unwanted and dealt with accordingly. Lady Gemcloak reportedly has a vicious streak in battle and loves maiming and spectacularly slaying foes. (Dismemberments and crushings are favorites.)
Thalagyrt
(Old Lord Memory)
This very old male mist dragon lairs in a damp, dripping cliff-face cavern on the shore of the Sea of Swords, north of Port Llast. He keeps to himself as much as possible, and many folk who dwell nearby don't know he exists at all. His hobby is collecting and remembering arcane lore valued by the intelligent races who dwell in the North (such as singular items of treasure and magic items), but one must trade information to gain desired information out of him, overcoming his distaste for being disturbed at all.
Thalagyrt can employ his own spells to project (as three-dimensional images) scenes that live in his memory -- and his mind holds thousands upon thousands of such memories, some of them surprisingly important or private moments to humans, elves, or other civilized folk. (He has made a career of collecting mind-images from dying folk and others who desire to preserve recollections of events.)
A visitor who persuades (usually by payment of large amounts of gold coins) Old Lord Memory, for example, can see and hear the confrontation in the throne room in Suzail where the risen Azoun confronted the traitors who sought to murder him . . . or a tender, murmuring love-meeting between the great mages Elminster and the Simbul, Witch-Queen of Aglarond. These are but two examples of literally thousands of scenes, some of them crucial to an understanding of now-crumbling treaties and long-dead heroes, rulers, and villains.
Thalagyrt ignores the draconic concept of domains and avoids fighting any other wyrms he meets. 'Just leave me alone' might well be his watchphrase. This means he's timid, but not craven. If forced to fight, he will, and he reportedly can call (from afar, by magic) on swift and powerful aid from the Chosen, the Heralds, Malchor Harpell, and others who value the lore he preserves.
Tostyn Alaerthmaugh
(The Silver Flame)
This proud, reckless young adult male mercury dragon is swiftly rising to prominence in the daily news of the North, because he wants to be 'in' at the heart of everything important that occurs. Hot-tempered and yet gallant and changeable in his likes and dislikes, Tostyn is lighthearted and enthusiastic by nature and spends his time dashing about, swooping down to make attacks or low rolls from the air. He lairs in the depths of the Everlake, at the heart of the Evermoors, but spends little time 'at home.'
Tostyn made his lair where he discovered an invisible column of air that keeps the water out of an underground mansion (probably once the abode of a powerful wizard). Now it houses his collection of magical or simply valuable automata, vessels, and oddities. Its owner is more often to be found somewhere near Waterdeep, rushing about 'being a part of things.' Until spells were mustered to drive him off, he made quite a habit of 'crashing' the country parties of Waterdhavian nobles. Domains mean nothing to him -- but he is just thoughtful enough to avoid blundering into the faces of larger, older dragons. He hates no one until he is crossed with vicious or cruel acts; opponents who 'play by the rules' are respected. He disdains beings who use poisons or magical deception, but he is essentially lighthearted and lives for the moment; grudges and feuds aren't for him.
Valamaradace
(The Dragon Queen of Silverymoon)
The Dragon Queen is an ancient female gold dragon seldom seen by humans except as Targarda, an agile, diminutive female human possessed of 'elven' looks (her favored form when on rare forays into civilized places).
Valamaradace dwells with her consort, the adult male silver dragon Deszeldaryndun Silverwing, in the Floating Mountain, a gigantic, hollow oval rock kept aloft by her spells (which also enshroud it in mists and direct it wherever she desires). Usually it hovers low over the woods due west of Everlund, or south of there on the verges of the High Forest. The draconic couple refers to it as 'Softwing.' Valamaradace determines the boundaries of their shared domain (detailed under Deszeldaryndun's entry). She concerns herself with patrolling its borders and planning how best to tend its growing things, rather as a diligent human minds a prized garden. Her consort deals with intruders and 'civilized' beings within the territory, whereas Valamaradace sees to removing diseased trees and plants, planting new ones, balancing light and shade, marsh and dry land, and so on to create as lush and stable a land of plenty as she can. She is constantly busy 'adjusting the balance' of living things and refining her spells to give her greater control over the domain -- and sharper weapons in battle.
Neutral-aligned beings are tolerated as travelers in her territory, but not as settlers; evil beings are destroyed or driven out upon detection (which has led some good-aligned beings and Harpers to describe the domain as 'the Haven').
Valamaradace is gentle and soft-spoken; she rebukes pride and arrogance whenever she encounters it -- and has found that many good creatures show all too much of such vices to the world. She uses gifts given to her for the benefit of all, so that none might go hungry or needy in the Haven. Creatures who take advantage of this policy to laze away their days here expecting free food and handouts are visited by superiors, creditors, or others (sent by the Dragon Queen) to be 'set back to their destined tasks.'
Voaraghamanthar
(The Mere Wyrm, The Black Death)
In the heart of the Mere of Dead Men, the vast coastal swamp between Leilon and Waterdeep, dwells the black dragon Voaraghamanthar. This marauder of the swamp avoids other dragons who intrude into the Mere or claim it as part of their domain and is said to have strange powers -- able to emerge suddenly from beneath long-placid swamp waters; read and reason as intelligently, patiently, and humbly as a timid human scholar; and to be in two places at once. Dragon Of The North Nioh
That latter power is due to the true nature of the wyrm: 'Voaraghamanthar' is really two identical twin adult male black dragons who pose as one dragon in their dealings with intruders into the Mere and with members of the Cult of the Dragon. Their true names are Voaraghamanthar and Waervaerendor, but they call each other by the short-names Weszlum and Welzour -- that is, when they need to speak at all. The twins share an empathic link and work together with no trace of jealousy. They are thought to be seeking immortality (as all dragons are) -- hence their dealings with the Cult. The Followers of the Scaly Way have thus far been unable to convince Voaraghamanthar to seek anything more than full and exhaustive details of dracolichdom.
They also seem to be interested in the treasures that might lie beneath the inky waters of the Mere (relics of earlier human realms) and in lurking underwater or otherwise lying low when other dragons are near -- not, it appears, out of fear, but because they've no interest in disputes with other dragons.
Zundaerazylym
(The Laughing Wyrm)
This ancient female steel dragon has no real domain but considers the city of Neverwinter her territory, defending it against other dragons who dare show themselves or try to dominate its inhabitants. Battle so excites her that she chortles and hoots almost constantly; hence, her nickname.
Zundaerazylym has dwelt 'in hiding' in Neverwinter for years, taking dragon form only to fight off a raiding mage of the Brotherhood of the Arcane and to devour a pair of wyverns who laired too near in the Crags. The Laughing Wyrm poses as Amundra Nelaerdra, a jolly, plump, gossiping laundress and seamstress. More than once, the 'Laughing Laundress of Neverwinter' has smuggled embarrassed guests out of the Mask, a notorious festhall, in gigantic baskets of laundry, allowing them to avoid confrontations with rivals, spouses, superiors, or admirers. The steel dragon has an understanding with the owner of the Mask, the spellcaster Ophala Cheldarstorn, who sometimes aids Zundaerazylym with her spells.
Zundaerazylym likes adventurers, is wary of wizards she doesn't know, and dislikes tyrants of all sorts, from children lording over other urchins in alleys to kings who mistreat their subjects or try to conquer new territory; more than once she's taught sailors from Luskan and overblown adventurer-wizards a lesson -- usually luring them into private places by posing as a flirtatious tavern wench, then changing to dragon form with clashing jaws and wild laughter. Usually she lets those she has thus terrified flee unscathed, but she has been known to tear a mage's staff, cloak, and garments all away, or break a sailor's swordarm and the sword with it.
Much has been said in the past of the Wyrms of the North, those two dozen or so dragons made famous by the scribblings of Volothamp Geddarm - so much so that one might think that all dragons of import make their lairs and focus their interest in the Sword Coast and Western Heartlands. Not to be forgotten, though, are the dragons who lair at the other extremes of the compass rose.
About the Authors
Ed Greenwood is the originator of the Forgotten Realms setting and carries all of its crumbling castles, bustling cities, flashing spells -- and soaring dragons -- in his head. When he's crossing the border every year on his way to the Gen Con Game Fair, he hopes it doesn't show. The rest of the time, he doesn't care if it does.
Sean K Reynolds is a coauthor of the 3rd edition Forgotten Realms Campaign Setting. He is always on the verge of quitting his job and becoming a crazed hermit. He would like to thank Brian Cortijo for scanning the text and map of the original Dragon Magazine article summarizing the Wyrms of the North.
by Brian Clark
© Brian Clark - TheMountain Astrologer, 2009/2017 /8.11.2017
A Date with the Dragon
How could we forget those old myths which are to befound in the beginnings of every people; the myths of the dragons whichare transformed at the last moment to princesses; perhaps all the dragonsof our life are princesses, who are only waiting to see us once beautifuland brave. Perhaps everything terrifying is at bottom the helplessnessthat seeks our help.1
— Rainer Maria Rilke
Old myths reveal that mostheroes experience a transformational encounter with a dragon at some point in their journey. While you may think that the dragon is yourmother-in-law or your boss, in reality it is a metaphorical monster. Theengagement with the dragon is an allegory for the times in theindividuation process when we wrestle with unsavory sides of the self,parts that we deny or keep secret but that have an uncanny knack forshowing up anyway. Jungians call it the shadow, the Freudians’nickname is the id; no matter what we call it, we prefer it to beunnamed. Whatever its name, the dragon struggle is a psychological truthand one that the ancients continuously scripted into their mythic epics.Before St. George killed the dragon, or the chivalrous knight rescued thedistressed damsel from the jaws of the monster, this phantasmagoricalmotif was embedded in the mythological stratum of most cultures. Ancientwisdom knew that the heroic part of all human beings has a rendezvouswith the dragon at defining points in their journey.
Since the dragon encounter is such an archetypal reality, we couldexpect the tradition of the appointment (or the dis-appointment) with themonster to be part of astrological convention. We could argue that thedragon battle underpins much of our experience of the outer-planetaryenergies. But even before the discovery of the outer planets, the lunarnodes incorporated this mythic pattern; in fact, the figure of the dragonor dragon-serpent was central to understanding the complex design of thelunar nodes. Dragon symbolism and mythology can enrich our understandingof the nodes, providing metaphors and images to help unravel nodalcomplexities. While the head and tail of the dragon have come torepresent the North and the South Node, respectively, the dragon-serpentis visible in many other ways, such as the serpentine movement of theTrue Node through the zodiac, the Ouroboros created as the Saros eclipse patterns encircle the globe, and the “snakes and ladders”effect of the nodal experience.
To start our exploration, I will first turn to the Vedic myth ofthe dragon-serpent Rahu Ketu, which underlies the North and South Nodes,and what that myth tells us about the nature of this axial polarity.2
Rahu and Ketu: The Dragon’s Head and the Dragon’sTail
The Rahu Ketu axis in the birth chart represents yourown personal eclipse point; how you struggle with the destiny imposed onyou from your past life.3
— Komilla Sutton
Dragon symbolism is embedded in the nodal axis through its connectionwith the demon-serpent Rahu Ketu, who eclipses the Sun and Moon bydevouring them. As a time-honored symbol, the demon characterizes thepull of regressive and primitive forces against which the hero struggles.As such, it is a positive symbol of the nodal axis in its striving forconsciousness and its attempt to unite soul with spirit. This union, theeternal homecoming, is often depicted as the Ouroboros, the dragonswallowing its own tail, another mythic variation of the nodal cycle.However, the most apparent connection between the lunar nodes and the celestial demon appeared in the sacred literature of India in a myth often referred to as “The Churning of the Milk-Ocean.”
In the beginning, the gods were involved in a Great War with theirdemon enemies, the Asuras.4 Near defeat, the gods summonedVishnu, who uttered the prophecy that the cream of the milk-ocean was theambrosia that would restore their energy. In order to churn the milk-ocean, the gods needed to use one of the Himalayan mountains as achurning stick. They could not lift this mountain themselves, having losttheir power, so they asked Vishnu if it would be prudent to ask theirenemies to help and, in return, to share the ambrosia. Vishnu agreed thathe would oversee the project, and a truce between the gods and the Asuraswas declared.
Now the work could begin. A gigantic snake, Vasuki,the demonserpent who ruled the Underworld, was caught and wrapped around the mountain as a churning rope. As the churning progressed, fourteen precious things arrived on the ocean’s surface: the Sun, the Moon, theGoddess of Fortune, the Goddess of Wine, the magic tree, the magic cow,the white horse of the Sun, and other gems. The last was a famousphysician/healer holding the bowl of ambrosia. As soon as the ambrosiaappeared, both the gods and their enemies rushed to drink the nectar. Afight broke out, and the Asuras seized the bowl of ambrosia. Amidst themayhem arrived an enchantress who suggested sharing the drink and brokethem into two groups, serving the gods first. The gods, being focused ontheir task, drank all the ambrosia. When the Asuras realized what hadhappened, they became enraged and attacked the gods. However, the godshad regained their strength and overpowered their enemies. Vishnu had answered their pleas — even masqueraded as the beautiful woman on theirbehalf.
The demon-serpent Rahu had disguised himself as a godand drunk the ambrosia. Surya (the Sun) and Chandra (the Moon) noticedthis deception just as he had taken the ambrosia. They immediatelyreported this to Vishnu, who drew his weapon and severed the demon’s head. But having drunk the ambrosia, the demon had becomeimmortal. Severed in two, his head remained Rahu, but his lower half, thedragon’s tail, was named Ketu. With respect for the two newserpentine immortals, Brahma placed them on the ecliptic. The two partsof the demon, Rahu and Ketu, remained furious at the Sun and Moon fortheir betrayal, and legend says they lie in wait to swallow the Sun andMoon if they venture near. When the luminaries wander too close to Rahuor Ketu, they are devoured and are taken inside the demon. However, sincethe demon has been dismembered, the Sun and Moon can escape through thepart of the body that has been torn open by Vishnu. When Rahu swallowsthe Sun or Moon, they reappear through the severed throat, but whendevoured by Ketu, they must be disgorged.
Rahu and Ketu are divine and exist on the same plane as theplanetary gods, just as the lunar nodes exist on the ecliptic like theplanets. Although the serpentine aspect of the nodes is at odds with theSun and the Moon, they are an integral part of the same system.Therefore, the nodes present us with the task of understanding thisaspect of our fate: What is the inner dragon that tries to devour solar creativity and identity?
This fanciful tale actually accounts for some astronomical truths.The two nodes are pseudo-planets, since they are seen on the ecliptic.Rahu is the ascending node, while Ketu is the descending node. When theSun is near Rahu or Ketu, the eclipse season comes into being, and solarand lunar eclipses occur as the luminaries conjoin or oppose each other.There will always be at least two solar eclipses per year — one near Rahuand one near Ketu — which celestially reenact the mythic enmity betweenRahu and the Sun. Eclipses now become aligned with the mythic motif ofdevouring, a common theme in solar mythology and one that Jung ascribedto “embracing and entwining.”5
Astronomically, the lunar nodes are the intersections of theorbital planes of the Moon and the Sun where the lunar orbit crisscrossesthe ecliptic. Imaginatively, the nodes are the intersection of the solarand lunar experiences from our physical, incarnate viewpoint. Thedefinition of node suggests points at which a curve cuts acrossitself, conjuring up the image of eternality. Each node is anintersection of the solar and lunar systems from the earthly viewpoint. Iwould argue that the lunar nodes are the points where the great planes ofspirit and matter intersect, or where spirit passes through matter,implying that both nodes are vessels of the spiritual life. This is perhaps why they easily become identified with reincarnation and theeternality of soul.
Heads or Tails
In astrological tradition, Rahu is the headof the dragon and the northern pole of the Moon’s nodal axis. SomeWestern interpretations have likened it to the Sun in that its inclination is to promote the conscious understanding of one’svocation. At this node, both desire and destiny are magnetized throughforward striving and movement. The heroic urge to be active and to battlethe impulse to regress is constellated at this node. Like the head, whichis the seat of consciousness and the container of the brain, the NorthNode is the rational pole and the one disposed toward Heaven. However,the mythic image shows us a severed head, disconnected from the body —symbolic of its disassociation from the Earth and incarnation. In itslower manifestation, it is the serpent brain, a head without a heart, orthe unanchored intellect. It is the pole that takes in and devours; yet,being severed from the body, it is unable to digest or contain. Often,North Node experiences are illuminating and awakening but are unable to be integrated or held. The head, hungry for another taste, continues itssearch for illumination. The North Node is a point of intake, and anyplanet conjunct this point becomes ambitious for new experiences. WhenRahu swallows the Sun, it passes quickly through his severed throat.There is an insight, a realization, a heroic impulse, but theenlightenment is hard to hold or sustain. Therefore, at the North Node,the realization and passion pass quickly, as it is almost impossible toprolong the participation with this heightened awareness. Thedis-appointment is often followed by a return to the South Node.Ironically, it is at the South Node where sustenance and encouragementcan be contained.
The house positions of the nodes will illustrate the environmentalfactors that help to shape and influence an individual’s destiny.The North Node’s house position directs us to consciouslyparticipate in that area of life where both the inner and outer worldscollude in an encounter with our destiny. It is a sphere of life that beckons and invites us into its experiences. Since the North Node is oftenthe place where we may momentarily experience the transcendent andspiritual aspect of the self, its house position maps the place wherethese experiences might happen. The North Node does not have a cumulativeeffect; in other words, experiences at this place are not sequential, butmore arbitrary, and may seem to happen out of the blue. The random natureof the North Node may have more to do with its subjective nature andentanglement with the paradoxical world of spirit. Hence, the houseposition of the North Node could suggest the setting where the encounterwith the spiritual self occurs.
The South Node in the opposite house maydescribe a familiar place, an area of safety, and a comfort zone whichsupplies an anchor. However, it is also a place where we can become fixed, caught in the safety zone of our complacency. Therefore, itsuggests an area we must leave in order to develop and explore ourpathway. So, another metaphor we could use to define the nodal axis isthat it is similar to a tram line: The North Node is the destination, thestation where the tram is headed, while the South Node is like thedeparture point, the station where we embark. The nodal axis is like atrack with its well-worn grooves near the South Node.
This southern pole of the axis is homeostatic; we instinctuallyreturn to stability at the South Node. It is the counterweight thatprevents us from capsizing, the ballast on our life journey. Therefore,the nodal axis can feel like a game of snakes and ladders; once we haveexperienced the enlightenment of the North Node, we slide back to thefamiliarity of the South Node.
Ketu is the tail of the dragon, the southern pole of the axiswhich is likened to the Moon and the past. It points to the Earth whereit feels connected. At this node, we experience instinctive knowledgedeveloped from our understanding of what went before. The South Node is apoint of release, and any planet conjunct this node seeks release in theservice of the self. In its lower expression, it is overwhelmed by thepast, since this is where we experience the pull of the Great Mother backinto the womb. Yet, within this familial place are the souvenirs andendowments necessary to make our destiny a success. Like a tail, theSouth Node is an instinctual relic, often seen to be of little use but ironically brimming with wisdom. Having been severed from the body, thetail holds what has been digested from the past. Yet, for it to be of anyuse, its contents must be disgorged, or they ferment and become toxic. Bynature, Ketu is a riddle, as its contents are potentially helpful ortoxic; it is up to the individual to become aware of the subtleties. Ittakes a heroic act to dislodge the contents of the South Node and employthem in the service of the individuation process.
No wonder the hero emerging from the belly of the dragonis a common motif in mythological narratives. For example, a 5th-centuryGreek vase depicts Jason coming out of the dragon’s belly.6 Athenaguards the heroic transformation. While this motif is never mentioned inthe extant literature, the vase painting clearly portrays the mythicanalogy of disgorging the heroic contents of the South Node.
Christian myth also continued the tradition with iconicrepresentations of saintly Jonah emerging from the belly of the whale,symbolizing the completion of the heroic night journey. Again, theimagery is reminiscent of the release of processed and integratedcontents of the unconscious at the South Node. On theright is a Christian image of Jonah being released fromthe dragon-fish.7
To apply this symbolism in delineation, consider the mythic stratum ofthe South Node. As the container of the past, the innate talents, skills,and aptitudes it represents may be untapped and undifferentiated. Withoutconsciousness, they remain stagnant, unable to be directedadvantageously. Hence, a heroic act needs to dislodge and distribute thisenergy so it can be of service. In circulating this energy, the potentiality of the North Node is heightened. As the energy is liberated,destiny is petitioned and vocation is more conscious; therefore, theSouth Node is a vital key to unlocking the treasure chest of untappedtalents and potentialities. The South Node’s sign qualities andhouse characteristics illuminate the nodal enigma, but it is the natal ortransiting planets at the South Node that will help to dislodge the nodalcontent. Hence, transits conjoining the South Node often synchronize withthe uprooting and disentangling of past beliefs and images that no longersecure our passage.
The South Node is an innate quality that needs to be disseminatedand used freely in pursuit of our destiny. It is providence — inheritedqualities from the past that can be used as resources for the future.These well-developed residues need to be dispersed and shared, or elsethey become entrapping. The South Node can act as a dissemination pointfor what becomes conscious at the North Node. In a way, the South Nodebrings to mind the need to contribute this energy to the familial andsocial realms, the world at large. Since this energy is instinctual, it is not always consciously directed or purposefully used.
Another way to think about the nodal axis is that it is aninvitation to participate and cooperate in the life journey. The NorthNode is where we must exert effort and where we engage in the repetitivetask of becoming conscious of the self. Here is the symbol of opportunityto learn what needs to be developed and made conscious. For vocationalpurposes, we could view the North Node as what demands to be anchored anddirected in the world. Unlike the South Node, it is not instinctive andtherefore needs to be recognized before it can be applied.
The nodes regress through the signs, unlikethe planets which sequentially move forward through the zodiac. Theretrograde movement of the nodes against the zodiacal backdrop alerts usto a different orientation from that of the planets. At these points inthe horoscope, the spiritual plane intersects the mundane sphere, andalong this axis of the horoscope there is an aperture to spirit. Inanother sense, the mundane world is energized by spirit. Hence, the nodalaxis plays a major role in the destiny of each individual, one that isoften difficult to articulate. Its retrograde movement is contrary to thedevelopmental process of the planets. This suggests that the transits ofthe nodes coerce us into engaging with the sacred aspects of our personalexperience by confronting us with the spiritual essence underpinningmundane events. While our life experiences may conspire to split Heavenand Earth, it is along the nodal axis where the effort to couple thesacred with the mundane occurs. This attempt to join together the headand tail of the dragon is reminiscent of the Ouroboros.
Ouroboros: The Eternal Cycle
The Ouroboros and the nodal cycle are eternal circles, symbolic ofthe ceaseless revolution, samsara, and the wheel of life. As a dragon or serpent biting its own tail, the Ouroboros symbolizes acontinuum and cycle of development, self-fertilization, time, and aneternal homecoming. The Ouroboros, like the nodes, contrasts two ways ofbeing. Serpents and dragons are symbols of the chthonic world, theearthy, impermanent instinctual realm, while the circle implies wholenessand Heaven. Hence, the Ouroboros represents the marriage of the chthonicand celestial spheres, the two poles of the nodal axis. Heaven and Earthintersect; the dragon suggests linear development and the mundane,whereas the circle is representative of the sacred, spiral evolution.Like the nodes, the Ouroboros symbolizes the endless cycle of rebirth butreminds us of the nodal junction of spirit and matter.
Congregating around the nodal cycle are also the Metonic cycle andthe Saros cycle. The Metonic cycle is the recurrence of New Moons thatrepeat 19 years apart. The orb for the New Moon repeating in the Metoniccycle is generally within one day and one degree. This is an importantconsideration in astrological work, as the predictable cycle also linkseclipses that might repeat at the same degree. If the New Moon iseclipsed, there is also a 75% chance that the New Moon will be eclipsed exactly 19 years later, yielding a repetition of eclipses at the samedegree of the zodiac 19 years apart. This also limits the number of lunarplacements in a solar return horoscope to 19, stressing the 19-yearfeeling and emotive pattern in human experience.
The word saros is derived from theGreek meaning “repetition” and is used to describe therecurring nature of eclipse cycles. While the concept of the Saros cycleswas first known to the Babylonians, Cidenas, a Greek astronomer in the4th century B.C.E., “discovered” that an eclipse returnsafter 223 lunations (18 years and 10–11 days). Eclipses occur atpredictable times and are visible at predictable places on the globe.Each eclipse belongs to a family of eclipses, which has a beginning (atthe North or South Pole), a middle (at the equator), and an ending (atthe pole opposite where it commenced) and a predictable cycle. Each family of eclipses is named as a particular Saros series, and each grouphas a beginning eclipse which occurs either at the North or South Pole(hence N or S). The next eclipse in the series will occur 120 degreeswest of the previous one and closer to the equator, since the seriesmoves in the direction of the opposite pole. As the eclipses begin tomove closer to the equator, they occur closer to the lunar nodes;therefore, they also move from partial to total eclipses. The closer theeclipse is to the equator (or node), the more obscured or total theeclipse will be. Each eclipse series spirals around the Earth, forming acelestial Ouroboros.
Solareclipses always happen twice a year. In the annual course of theSun’s journey, it will be swallowed by the demons Rahu and Ketu,suggesting that these are the periods when the dragon may be encountered.This is the time when we enter into the shadow lands, the phases of lifewhere we encounter the dragon of our unconsciousness. Nodal transits arepointers to where Rahu or Ketu will attempt to swallow the heroicidentity. The house positions of the transiting nodes become important totrack, as these spheres are where the encounter with the dragon islocated, casting a shadow across this polarity of the chart.
In an imaginative way, the Ouroboros represents Rahu and Ketu andthe eclipses. The dragon-serpent biting its own tail is reflected in theSaros pattern: Imagine the first eclipse in a Saros series starting atthe pole and, over the course of its life, slowly winding its way aroundthe globe like a serpent. While the Ouroboros is a cross-cultural imagein ancient traditions, it is also a celestial reality: A serpentencircles the world egg just as the eclipses encircle the globe.
Dragon Cycles: Longitude and Latitude
One complete cycle of the lunar nodes is 18.6 years. The Mean Nodeis the daily average of the 18.6-year retrograde cycle through thezodiac, which is about 3 minutes of arc per day. The Mean Node has aharmonic that makes it easy to remember its movement through thezodiac:
• The cycle of the nodes through the zodiac takesapproximately 18–19 years.
• The transit of the nodes through one sign takesapproximately 18–19 months. • The nodes traveling one zodiacal degree takesapproximately 18–19 days.
In one year, the Mean Node will transit just over 19 degrees ofthe zodiac. The 19-year cycle of the lunar nodes marks importanttransitions when spirit intersects the mundane. Hence, at these pivotalpoints in the life cycle, we either face the dragon of our complacency orare called to our vocation. These are moments of destiny when it ispossible to feel the spirit stir in the world.
The True Node’s direction is also retrograde. Because it canbe accurately measured, it is possible for it to change direction,meaning that it sometimes moves in direct motion. The True Node travelsthrough the zodiac in its own mysterious way. When plotted on a graph, itslithers backward through the zodiac for about four months, then itplateaus near the same degree for two to three months and slips backwardagain to repeat the same movement. The True Node highlights certain degrees of the zodiac when it plateaus in its serpentine movement backward through the zodiac — as indicated by the bold text in Figure5. Both the Mean and True Nodes are revealing in their own unique movement.
Another important nodal cycle is the Moon’s latitude cycle.This cycle marks the monthly passage of one full cycle of the Moon, fromits conjunction with its North Node to its next such conjunction. Whenthe Moon is on the ecliptic, rising in a northerly direction, it will beconjunct its North Node, and the latitude cycle begins. The maximumlatitude the Moon can reach is 5°17’ above the ecliptic. Approximately 6–7 days later (or one quarter of its cycle), it will be atits highest point above the ecliptic and will be 90° away from its nodes. Ironically, at these times the Moon is “as far withdrawn from theEarth as she can be”8 — yet deeply involved in her own sphere ofinfluence. This period of the cycle was known as the“bendings,” since the Moon was at its maximum latitude andready to “bend” or change direction.9 Whenthe Moon is square the nodal axis, it is at its bending and ofconsiderable importance in stressing the individual’s lunar needs.Another quarter of the cycle later, the Moon will be on the ecliptic again, yet this time moving southward. Here, the Moon is conjunct herSouth Node. One quarter of the cycle later, she will be at her southerlybending, squaring the nodal axis before she turns to move back toward theecliptic and begin the cycle again. In essence, this cycle is comprisedof four distinct quadrants, framed by the four cardinal points of theMoon–North Node conjunction, the northern bending, the Moon–South Nodeconjunction, and the southern bending. Each of these four quadrants is aseason of the lunar cycle and offers a more holistic view of the nodalcycle. The bendings complete a fuller picture of the dragon cycle —another image of the Ouroboros.
The Moon’s latitude cycle maps the terms of the lunar cyclejust as the Sun’s declination cycle marks its seasons and thediurnal cycle measures the intervals of light. If we draw a comparisonbetween these cycles, the North Node becomes akin to the spring equinoxor sunrise; the northern bending would equate with the summer solstice ornoon; the South Node is similar in nature to the autumnal equinox orsunset; while the southern bending is like the winter solstice ormidnight. Seen from the latitude cycle, the nodal axis denotes the risingand setting points of an unbroken sequence.
If we were to complete the picture of the dragon, how would weillustrate the bendings? We know that the North Node is thedragon’s head and the South Node is its tail. The northern bendingmight be the dragon’s neck, even its wings, while the southern bending could represent its belly.10 Hence, the bendings have an equalimportance in the nodal cycle, as they complete the severed image of Rahu Ketu and offer us a fuller image of the Ouroboros of the nodal cycle. The bendings are similar to the solstices in the annual cycle of the Sun11 and, as such, represent the entire cycle of the Moon.
Ninety degrees away from the North and South Nodes are the bendings,important points when considering the nodal axis holistically and as acycle. In the horoscope, the northern bending is 90 degrees ahead of theNorth Node in zodiacal longitude, while the southern bending is 90degrees behind the North Node in zodiacal longitude. The bendings are themidpoints of the North and South Nodes. It is revealing to consider thepotency and meaning of these points and how they might be usedastrologically. While other planets may not be at the same latitude asthe Moon at her bending, they can occupy the same zodiacal longitude andare thus square the nodal axis. What might natal or transiting planets atthe bendings signify in the spirit of the dragon encounter? Bovada money transfer.
From a traditional point of view,planets “at the bendings represent critical issues which can changethe flow of life.”12 No doubt planets at the bendings play a veryimportant role in our destiny, marking turning points in emotional situations, changes of attachments, transitions of home and belonging. Butfrom the dragon’s point of view, they are archetypal challengesthat the hero must encounter. At the northern bending, a planetsymbolizes the influences that ground the desires and the intellect.These planets challenge the vocational direction of our lives and demandto be integrated, often shifting the conscious perspective along a newtrajectory. A planet at the southern bending represents the quest tolocate the storehouse of innate wisdom that can help to support the lifeschema. These planets are vital keys to understanding habitual behavior,instinctual responses, and compulsive patterns, and they summon us to excavate the depths of the self to find the treasures. No wonder I havealways seen these planets playing major roles in an individual’svocational quests!13
It is, then, no surprise that we also call this cycle the DraconicCycle, not because of its harshness, but due to the celestial encounterwith the dragon.
Dragon Symbolism and the Nodes
The Dragon’s Head contains the precious stone,which means that consciousness contains the symbolic image of the self,and just as the lapis unites the opposites so the self assimilatescontents of consciousness and the unconscious. The interpretation fullyaccords with the traditional significance of the dragon’s head as afavorable omen.14
— C. G. Jung
Dragons and dragon-slaying are cross-cultural motifs in comparativemythologies that are thematic to understanding the lunar nodes.Metaphorically, dragon symbolism ranges from positive to negative. On onehand, it can represent the invisible life force that devours time, or itcan epitomize the essence of Nature herself, being the spirit andprotector of the Earth. According to Jung, the dragon represented themother complex or the Great Mother herself. As a totem of the mothercomplex, the dragon portrayed the urge to regress to an unidentifiedprimordial state, which is often the pull experienced at the South Node.
In its negative manifestation, the dragon is the enemy of the hero.The hero, as the embodiment of the conscious ego, is attacked by thegigantic dragon, serpent, or monster. The dragon is the Earth andchallenges the hero to remain spirited. Dragons are the guardians of bothinner and outer treasures. The hero must fight the dragon to occupy theland; in a psychological sense, the individual faces the demons thatguard the spiritual treasures and the soul mysteries. Therefore, dragons must be overcome to encounter the treasures of the inner kingdom. Inkilling the dragon, the individual becomes enmeshed in the conflictbetween light and dark. In a developmental way, the dragon battle is withour own destructive forces in order to gain self-mastery. Along the nodalaxis, we confront the symbolic dragon. In the natal chart, we mightimagine planets conjunct the nodal axis and at the bendings to be engagedin the dragon battle. As the nodes transit the horoscope, we are alsoinvited to face the dragon heroically and encounter Rahu and Ketu as theyswallow both our conscious and reflective light.
References and Notes:
1. Rainer Maria Rilke, Letters to a Young Poet, trans. Reginald Snell, Sidgwick and Jackson, 1945, p. 39. 2. As with all myth, many different variants of this narrative exist.The myth, which is first found in the Brahmanas, has been retoldin many ways. I have chosen the version from P. Thomas, Epics, Mythsand Legends of India, D. B. Taraporevala Sons & Co. Private Ltd,1961, pp. 89–91. 3. Komilla Sutton, The Lunar Nodes: Crisis & Redemption,The Wessex Astrologer, 2001, p. 3. 4. In comparative mythologies, there is often a battle with thedestructive force of the dragon so that a new order can be brought out ofchaos. In our own lives, our dragon battle might symbolize the battle with chaos and the establishment of order. Gods fought monstrous dragons in the battle of evolution. In Babylonian creation myth, Marduk slaughtersTiamat. As in the nodal story, he cuts the dragon’s body in two torepresent the poles of Heaven and Earth. Zeus also fights the monstrousTyphon in the battle with the giants in order for the Olympians to ascendto power. 5. C. G. Jung, The Collected Works of C. G. Jung, trans.R.F.C. Hull, Routledge & Kegan Paul, 1956, vol. 5, paragraphs 365–367. 6. The Athenian red-figured cup is credited to Douris, ca. 470 B.C.E. Its diameter is nearly 12 inches and interestingly shows Athena, notMedea, watching the hero be disgorged by the bearded dragon. 7. While I was visiting a monastery in Meteora, Greece, one of theresident monks took me aside to show me this fresco, hidden underneath analtar in a locked chamber. Synchronistically, at this time, the SouthNode was transiting my Pluto on the IC. 8. Dane Rudhyar, Person-Centered Astrology, ASI Publishers,Inc., 1976, p. 261. Although Rudhyar does not use the term “bendings,” he considerably amplifies the latitude cycle ofthe nodes in an accessible and insightful way (pp. 239–302). 9. The bendings, first attested to by Ptolemy, are the turning pointsin the latitude cycle. For amplification on the classical and modernviews of the bendings, see Dr. J. Lee Lehman, Classical Astrology forModern Living, Whitford Press, 1996, pp. 202–218. Astrologically, wemight suggest that the bending stresses the lunar needs and helps tobring what is necessary to consciousness. 10. In discussions with Astrid Fallon, she alerted me to the work ofFrench astrologers Robert Gouiran and Francine Mercier, who have used theterm “Pegasus, Dragon’s Wings” for the northern bendingand the “Dragon’s Belly” for the southern bending. 11. Rudhyar, Person-Centered Astrology, p. 253. 12. Lehman, Classical Astrology for Modern Living, p. 207. 13. In 2008, Esoteric Technologies (www.esotech.com.au) released SolarWriter Vocation, which has a chapter dedicated to Vocation and Destiny,using the nodal axis and planets squaring the nodes as indicators of afulfilling vocation. 14. Jung, The Collected Works, vol. 14, paragraph 141.
Image sources:
St. George killing the dragon: Bernat Martorell [Public domain], viaWikimedia Commons Thailand dragons: CC0 Creative Commons, by jsbaw7160 via pixabay.com Athena: 5th-century B.C.E. vase depicting Athena watching Jason emergefrom the dragon, Ladon. (Public Domain) Jonah and the whale: Hand-made fresco by Theophanes of Crete (1527 C.E.)at Meteora, Greece. (Public Domain) Ouroboros: See page for author [Public domain], via Wikimedia Commons Orphic Egg: By Jacob Bryant (A New System or Analysis of Ancient Mythology) [Public domain], via Wikimedia Commons Saros cycles: Provided by the author Hero fighting the dragon: CC0 Creative Commons, byCkler-Free-Vector-Images via pixabay.com Destruction of Leviathan: Destruction of Leviathan: Gustave Doré [Public domain], via Wikimedia Commons
First published in: The Mountain Astrologer, Feb/Mar 2009.
Author:
Brian Clark is the creator of theAstro*Synthesis distance learning program which has beenshaped from his experience as an astrological educator over the past 35years (www.astrosynthesis.com.au). Brian has his MA inClassics and Archaeology from the University of Melbourne and has beenhonoured with lifetime membership from the state, national and professional astrological organizations in Australia. His books andarticles have been translated into numerous languages. In 2016 his twonew books The Family Legacy and Vocation:The Astrology of Career, Creativity and Calling receivedexcellent reviews. In 2018 his new bookFrom the Moment We Met:The Astrology ofAdult Relationships will be released.
© 2009/2017 - Brian Clark - published by The Mountain Astrologer
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